simulating the French Revolution

In The Fall of Robespierre: 24 Hours in Revolutionary Paris, Colin Jones offers so much vivid detail about the events that unfolded within a single day that I realized it would be possible to base a simulation on his work. I have not been involved in role-playing games since I was a kid, but I do use light simulations in teaching and believe in their pedagogical value. Therefore, I wrote the rules for an educational simulation/game called Thermidor. It could contribute to a history course or a more abstract course about politics and decision-making. Someone would have to write private objectives for each character, and perhaps my rules should be improved before they are used. In any case, I am making the draft available for anyone who wants to use it.

Blurb:

When the sun rises on July 27, 1794, Maximilien Robespierre is the most powerful man in France. Under the official policy of “Terror,” the revolutionary government has executed at least 16,000 people since June alone, including many politicians. France is at war with implacable foreign enemies and struggles to suppress an insurgency in the countryside. Inflation is severe despite laws limiting prices and wages. Rumors of plots and purges abound. 

By the end of this fateful day, Robespierre is under arrest and on his way to the guillotine, and a period of political reaction is about to begin.

What would have happened if you had been involved?

See also: the role of communications in the French Revolution; why learn game theory? (a lesson plan that includes a game); and a simulation to teach civic theory and practice

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About Peter

Associate Dean for Research and the Lincoln Filene Professor of Citizenship and Public Affairs at Tufts University's Tisch College of Civic Life. Concerned about civic education, civic engagement, and democratic reform in the United States and elsewhere.